Гайд по установке и настройке клиента Discovery!!!

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Re: Гайд по установке и настройке клиента Discovery!!!

Сообщение  YouCantWin в Вс 13 Май 2018 - 16:38

Вышел очередной объёмный патч с многими интересными изменениями. Ссылки на обновлённый клиент уже обновлены, ищите в начале темы.

Discovery 4.90.1 Patch 5


Capital Ships
- Added Unioner capital turrets.

- Reduced cost of Bomber Chaingun ammo to 250.

- Infocard for Argus

- Liberty Separatist IFF is now a full NPC faction with NPCs and bribes.
- Added Auxesia IFF.
- Moors Revamped - Most moors now place you outside and parallel to the station upon undocking, like Mooring Fixtures.
- Disabled most cutscenes for bar NPCs. Bribes, rumors, missions etc. display instantly instead.
- Added a new intro screen - Omicron Delta.
- Added 12 new cargo pod models.
- Added Edge Worlds guns to Coalition, Core and Order bases.
- Removed Edge Worlds guns from Carrier Tarrafal.
- Coalition, Core and Order now have at least one sellpoint for Edge Worlds ships.
- Added Hessian Gunship, Ragnar and Tiger Shark to Planet Tangier.
- Added Eagle, Roc and Osprey to Carrier Tarrafal.
- LH shipdealer request.

- Changes to commodity rep/purchase criteria.

- Added New London Gate Construction Site (EFL) to Leeds.
- Nomad Irra (Omicron Mu) has been recycled.
- Activated Nauru Docking Ring (Core) in Omicron Delta.
- Markham Picket (LPI) in Ontario has been recycled.
- Activated Planet JiangXi Docking Ring (Coalition) in Omega-52.
- Merzig Depot (RHA) in Omega-52 has been recycled.
- Added Moros Atmospheric Entrypoint (Nomad Guard) to Omicron Lost.
- Nomad Irra in Omicron Rho has been recycled.
- Added Valravn Citadel (Auxesia) to Inverness.
- Destroyer Graviton (Liberty Rogues) in Coronado has been recycled.
- Added Marshall Station (Separatists) to Bering.
- Battleship Wheeling in Virginia has been recycled.
- Changed Altair Research Complex and Lichtenfelde Complex to Wild IFF.
- Schatten Jamming Array, MND request.
- Schatten Minefield mine damage and detection radius buffed.
- Renamed Battleship Mars to Battleship Jupiter, Core request.
- Renamed Neu Augsburg Outpost to New Augsburg Outpost, language consistency.
- Removed Help System as it has been superseded by /helpmenu and there is no point maintaining two separate help systems.
- Infocards for Carrier Tarrafal, Port Said and all recycled bases.

- Reverted FPS limiter.
- Fixed broken Chugoku-Hiroshima jump hole.
- Fixed ex-LWB guns not being sold on Bundschuh bases.
- Fixed various bugs with Kaiserslautern and Bautzen.
- Fixed Kruger mining ships in Dresden.
- Fixed Red Hessian Guard IFF having allegiance to the Unioners.
- Fixed Transgressor docking light, re-buy to fix.
- Fixed red jump hole effect being bright green.
- Changed Jump gate and hole FX to activate instantly.
- Fixed Planet De Aar archetype having no atmosphere.
- Fixed mass of all solars to prevent capital ships from pushing spinning solars (eg. Omega-3 comet.)
- Fixed Wild appearing as targets for assassination missions (They are all called Unknown.)
- Fixed Cairo station not selling transport turrets.
- Fixed Maquis ID not being sold on some bases because of a typo.

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Re: Гайд по установке и настройке клиента Discovery!!!

Сообщение  YouCantWin в Сб 26 Май 2018 - 18:28

Вышло очередное крупное обновление, подробности читайте ниже. Позже обновлю ссылки на готовую сборку в шапке гайда.

Discovery 4.90.1 Patch 6


These changes are in as of 26/5/2018. If you find any bugs or irregularities immediately report them here. Feedback and everything else should be posted in the continuation of this thread.

Hello again, Discovery. As my first time doing this in Antonio's place expect some of this to look plagiarized (with his permission) and a little wonky. This is a relatively big patch with some pretty exciting stuff, including drone bays NEVERMIND, major balance changes to several ships, and a lot of fixes as well. As always, it is recommended that you view changes in FLStat - its tutorial as well as some term explanation (responsiveness) can be found here.

Very Heavy Fighters


-Hull: 10.8k -> 11.1k
-Responsiveness: 0.4717 -> 0.4998
-Core: 12.4k -> 11.4k

Small, agile, and with a large powercore, the Wyvern rivaled the Wraith for over-performance in group fights, all while sporting a 6th gun - its Rheinlandic counterpart's only drawback. Its responsiveness has been toned down heavily and its powercore reduced to a more reasonable level. It has seen a slight armor buff to compensate in duels, where it was performing pretty much as intended.


-Responsiveness: 0.5227 -> 0.5386

An already slow and unwieldly ship, the Titan's greatest advantage has always been its shape. Its thin center of mass gives it a great profile for dogfights where it was dodging just a little too well. While a possible model based solution is being discussed, the reduction in responsiveness should bring it more in line with its opponents such as the Odin and Rapier.


-Guns: 6 -> 5

An agile fighter with a slim profile following its remodel, the Tachi was over-performing with no key weaknesses. Rather than creating a clone of the Wyvern, we opted to cut the number of guns on the Tachi down not only to create a more unique ship, but to fix its overlapping gun/cruise disruptor hardpoints underneath. As an aside, its codename slots have been changes, so make sure to remount your guns if you had codenames on a Tachi!

Raven's Talon

- Turn rate: 65.48 -> 66.00
- Responsiveness: 0.4441 -> 0.4216

A large and slow civilian fighter, the Raven's Talon has always been a little underwhelming. This latest patch gives it a large buff to responsiveness, intended to fill the gap of dogfight capable civilian ships, alongside the Scraper and Starblazer. An Eagle or Sabre should be able to best these three ships in a duel, and as this is a big change we'll be keeping a close eye on these three ships.


- Hull: 10.7k -> 11.1k
- Turn rate: 68.27 -> 66.25
- Responsiveness: 0.4605 -> 0.4211
- Camera adjusted

The Scraper has always been an oddball. Following the formula of the Raven's Talon and Starblazer, the Scraper loses some of its turn speed in favor of reaction time and hull plating with the intent of making it a viable dogfighter. In addition, its ass-hugging camera has been adjusting to a much more reasonable distance, which should make the ship much less of a pain to fly.


- Hull: 10.2k -> 10k
- Turn rate: 72.37 -> 66.50
- Responsiveness: 0.5090 -> 0.4201

The final ship in our groupfight lineup, the Starblazer is the smallest and most nimble with the weakest armor and powercore. Once another civilian duelist, we've chosen to rebalance the Starblazer as a dogfighter in the hopes of having a more varied civilian fighter selection. This ship is significantly smaller than the aforementioned two, and may prove to need further adjustment in the future.


- Center of mass moved 4 units rearwards.

The Rabisu had been over-performing for quite some time, and nobody could seem to figure out why. As it so happened, its center of mass was located almost directly on the tiny central area causing many shots to miss, especially during turns. The center of mass has been moved rearward towards
its fat(ter) arse, and will hopefully create a much more balanced vessel. Demonstrations have been provided below. No octopi were harmed and/or armwrestled in the making of this change. We promise. Really.


- Torpedo slots can now mount bomber torpedoes.

Bringing the Recycler in line with other SHFs, it can now mount Novas, SNACs, etc. This is a pretty straightforward change that doesn't really require explanation.

Capital ships


- Turn rate: 21.01 -> 22.25
- Responsivness: 0.4605 -> 0.4878

The first in our capital ship lineup is our Typhoon. A slender, nimble ship which is already quite capable of dodging shots, the changes made to the the Typhoon are experimental in the realm of cruisers. Until this point, all cruisers have had a response time proportional to their turn rate, meaning every ship which turned faster responded faster. We opted to increase the turn rate of the Typhoon to help it out a bit in duels, but need increase its response time (which displays as a lower response time due to the turn rate buff). This should leave the Typhoon in the already good spot it's in now in group fights without making it overpowered in the process.


- Turn rate: 20.63 -> 21.50

The Kagutsuchi has always been a little underwhelming, and this is another slightly experimental buff to make light cruisers/destroyers faster, helping them in duels without impacting their group fight performance too much. Unlike the Typhoon, we opted not to lower its response ratio in the process.


- Hull: 260k -> 270k
- Mass: 750 -> 700

A master duelist, the Crecy's good turn rate and excellent weapon arcs meant it was capable of holding its own in a duel without much issue, but its strange shape and size meant it was under performing a little in groupfights. Originally slated for a responsiveness buff, it was found to have the mass of a heavy cruiser during the balancing process, a stat which affects all other handling stats, essentially making the whole thing a little bit slower to respond, strafe, et cetera. These changes should bring it more in line with the ships it is meant to combat, such as the Typhoon and Triumph.


- Turn rate: 22.88 -> 23.00
- Responsiveness: 0.4970 -> 0.4605

The Triumph was always meant to be fast. With relatively poor weapon arcs, this ship is intended to be wielded like a blade, not a hammer. Its responsiveness has been standardized, maintaining the standard ratio as other destroyers and cruisers do, with the exception of the Typhoon.


- Turn rate: 23.04 -> 23.10
- Responsiveness: 0.5006 -> 0.4605

If the Triumph was meant to be fast, the Penance was meant to be faster.


- Turn rate: 20.05 -> 21.50

This abnormally slow medium cruiser has gotten a substantial turn rate buff.


- Mass: 800 -> 700

Another oddity, this light cruiser had the mass of a battlecruiser, and should be much more agile now. This is a fairly big change, and may call for another balance pass in the future.

Weapons Changes

While I'm not going to go into huge detail here as a lot of these changes were more on @Titan's side, we both agreed that capital missiles were under-performing and not filling the high risk, high reward role we had intended for them, particularly the silos. The Desolator, Apocalypse, and Nightmare silos have had their ammo reduced and damage increased to function on a sliding scale, with cruisers, battlecruisers, and battleships being able to deal totals of 15 million, 25 million, and 35 million damage with all of their torpedoes respectively - if they manage to land them.

As an aside, we are aware of the issue regarding nomad pulses, and you can expect their implementation soon along with some other goodies including revamped hybrid weapons, and some special additions for our more
technologically oriented factions in general.

-Nomad Battleship Annihilator damage 350.000 -> 430.000
-Nomad Battleship Annihilator energy usage 1.100.000 -> 1.720.000
-Nomad Battleship Annihilator reload speed 5s -> 10s
-Nomad Battleship Annihilator projectile speed 800ms -> 700ms
-Nomad Battleship Annihilator efficiency 0.31 -> 0.25
-Battleship Siege Turret fixed
-Gunboat Silencer Missile ammo capacity 100 -> 60
-Gunboat Annihilator Torpedo damage 125.000 -> 200.000
-Cruiser Trinity Torpedo damage 200.000 -> 300.000
-Cruiser Desolator Missile damage 380.000 -> 500.000
-Cruiser Desolator Missile ammo capacity 40 -> 30
-Battlecruiser Apocalypse Torpedo damage 850.000 -> 1.000.000
-Battlecruiser Apocalypse ammo capacity 30 -> 25
-Battleship Nightmare Torpedo damage 1.200.000 -> 1.750.000
-Battleship Nightmare ammo capacity 25 -> 20
-Battlecruiser Mortar Projectile speed 950 -> 800
-Battlecruiser Mortar Damage 240.000 -> 350.000
-Battlecruiser Mortar Efficiency 0.20 -> 0.25
-Battlecruiser Mortar Energy usage 1.200.000 -> 1.400.000
-Battlecruiser Mortar Reload speed 4s -> 7.5s
-Battlecruiser Trebuchet Projectile speed 950 -> 800
-Battlecruiser Trebuchet Damage 250.000 -> 360.000
-Battlecruiser Trebuchet Efficiency 0.20 -> 0.25
-Battlecruiser Trebuchet Energy usage 1.250.000 -> 1.440.000
-Battlecruiser Trebuchet Reload speed 4s -> 7.5
-Nomad BC Annihilator Energy usage 1.700.000 -> 1.500.000
-Nomad BC Annihilator Efficiency 0.22 -> 0.25
-Nomad BC Annihilator Projectile speed 900 -> 800
-Battlecruiser Secondary Turret Reload speed 0.5s -> 0.25s
-Battlecruiser Secondary Turret Projectile speed 1.250 -> 1.300
-Bretonia BS Secondary Turret model changed

If you made it this far then congratz, you've read through my plagiarized Antonio style patch note thread. I hope to do these patch notes every time balance changes happen, regardless of who is involved with the balance team. A huge kudos to the people listed below (besides myself of course), we couldn't have done it without them!

- Numerous new infocards for ships, equipment that previously didn't have any, including Core, Nomad and GMG tech.
- Cryo-organisms commodity now has a description.
- Removed reference to specific fleet numbers in the GRN infocard.

- Added Nomad Vagrant Jump Drives I-III, Survey Module sold on Moros and Nomad Jump Drive Batteries sold on all Nomad bases.
- Replacement texture for Houston-type desert planets.
- Bundschuh and Unioner NPCs use the Sichel VHF
- Corsair NPCs use the Murmillo instead of the Osiris
- Added Havoc sellpoint to Thunder Bay.
- Added Derelict Nomad Artifact to the Nomad Reactor in Omicron Major.
- Race Countdown can be activated by shooting the Starting Buoy at racetracks.

- Improved visibility of Military Salvage field in Bering, standardized dynamic asteroid spawn rates.
- Moved Tau-23 mining fields further apart to try and fix the Niobium Ore bug.

- Added Capetown Station (Core) to Omicron Minor.
- Battlecruiser Luna (Core) in Sigma-19 has been recycled and is now an undockable object in Omicron Rho.
- Added Tarancon Base (Junkers) to Omicron Minor.
- Nomad Irra in Alaska has been recycled.
- Added Ibusuki Construction Site (GMG) to Sigma-21.
- Milazzo Outpost in Poole has been recycled.
- Capital ships and transports can now dock with the Moros Nomad Lair, Omicron Lost.
- Exclusion zone added around Planet Moros.
- Removed AFC racetrack from Kepler.
- Trade lane to Osaka Wreck in Honshu now references Battleship Hyono as the nearest dockable solar instead.
- Changes to Omicron Minor to make it closer to its original vanilla appearance.
- Battleship Isis wreck changed to actually look wrecked.
- Restored "Nomad Artifact" object to Omicron Iota.
- Fixed lighting in Omega-54 being yellow instead of orange like the suns.

- Instant undock has been removed due to it interfering with formation.
- Nomad Reactor and Azurite Reactor had FX changed/removed to improve FPS.
- Fixed Guadalajara/Jiangxi docking ring mixup.
- Fixed Marshall Station interior.
- Fixed Alabama Shipyard selling Interspace ID instead of Core ID.
- Core ships and equipment sold on Valravn Citadel now require 0.89 reputation with the Auxesia IFF to buy.
- Fixed Council fighter wrecks dropping Gallic Small Station Turrets.
- Fixed Dorado light hardpoints.
- Fixed Sichel and Sense infocards referring to them as LWB ships instead of Black Market Rheinland.
- Fixed LWB NPCs still spawning in some places.

Ссылка на начало гайда ТЫК.
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Re: Гайд по установке и настройке клиента Discovery!!!

Сообщение  YouCantWin в Ср 30 Май 2018 - 11:48

Вышло очередное обновление, список изменений опубликован ниже. Позже обновлю ссылки в шапке гайда.

Discovery 4.90.1 Patch 6 Hotfix 1


Capital Ships
- New model for the Bretonia Carrier.
- Removed Heavy hardpoints from the Liberty Carrier for Drone Plugin testing.
- Drone plugin enabled for Liberty Carrier for testing.

- Re-exported all of the hitboxes from Patch 4 that may have been broken.
- Fixed Sunrider hitbox.
- Fixed Tarancon Base commodity trader offering missions.
- Fixed Invergordon Station bar.
- Fixed Raubling Station shipdealer.
- Fixed Ibusuki Construction Site infocard XML.
- Fixed Lagos Depot infocard.
- Fixed Planet Waterford death zone.
- Fixed Crayter Battlecruiser Secondary infocard.
- Fixed Nomad Jump Drive equipment classes.
- Fixed missing Equipment Type 1 slots for Nomad Dreadnought, Battleship and Cruiser.
- Fixed some economy bugs.

Discovery 4.90.1 Patch 6 Hotfix 2


- Fixed Docking Modules disappearing upon login.
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Re: Гайд по установке и настройке клиента Discovery!!!

Сообщение  YouCantWin в Вт 12 Июн 2018 - 13:38

Вышел очередной патч, с списком изменений можете ознакомиться ниже. Позже обновлю ссылки на готовую сборку в шапке темы.

Discovery 4.90.1 Patch 7


Capital Ships
- New model for the Scorpion Gunboat.
- Liberty Carrier has received a carrier-specific powercore: 6m power, 200k recharge.
- Jump Drives Type III and IV including Nomad versions can now be used with 6 million core.
- New capital ship missiles (Nightmare, etc.) can no longer be traded.
- Added Redemption Council Battleship sellpoint to Perpignan Spaceport.
- Moved Council Gunboat sellpoint to Planet Toulouse.
- Adjustments to Bullhead Core Battlecruiser turret hardpoints.

- Manta turn rate: 70.97 -> 68.2
- Manta response time: 0.48 -> 0.46
- TDGWM5K Shield damage increased from 340 to 400, Energy cost Reduced from 89 to 70.
- Fighter Codenames have had their hitpoints increased.
- Musket range fix.

- Fixed Trenton Outpost referring to DSE as a member of the Big Three (Ageira, Interspace Commerce and Universal) as vanilla rumor IDS 131877 states they aren't a member.

- Added GRN Gallia restart (GaNavyCo), places the player on Battleship Rocroi in Burgundy
- Added GRN Bretonia restart (GaNavyBr), places the player on Battleship La Riche in Edinburgh, based on upcoming changes in 4.90 Middle.
- Added Council Gallia restart (GaCouncilCo), places the player on Battleship Cambrai in Champagne
- Renamed Council Roussillon restart to GaCouncilBw
- Added pimpship to Fort Carthage, Omicron Epsilon.

- Fixed Ryuku base infocard.
- Fixed Nago Station bar having no music.
- Fixed extra SRP IDs having not appearing in the scanner window.
- New hitbox for Kujira GMG Whale and Bullhead Core Battlecruiser.
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Re: Гайд по установке и настройке клиента Discovery!!!

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